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	<title>Fernando Orellana</title>
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	<description>Artist site for fernando orellana.</description>
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		<title>Slideways</title>
		<link>http://fernandoorellana.com/projects/slideways/</link>
		<comments>http://fernandoorellana.com/projects/slideways/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 15:16:31 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
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		<description><![CDATA[The prints from the series &#8220;slideways&#8221; were all painted digitally, printed with archival ink and paper. Each is part of an edition of 3, with 2 artist proofs.]]></description>
			<content:encoded><![CDATA[<p>The prints from the series &#8220;slideways&#8221; were all painted digitally, printed with archival ink and paper. Each is part of an edition of 3, with 2 artist proofs. </p>
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		<title>robo-bobo</title>
		<link>http://fernandoorellana.com/projects/testing/</link>
		<comments>http://fernandoorellana.com/projects/testing/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 04:23:22 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
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		<title>Population</title>
		<link>http://fernandoorellana.com/projects/population/</link>
		<comments>http://fernandoorellana.com/projects/population/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 03:19:03 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
		<guid isPermaLink="false">http://fernandoorellana.com/?post_type=projects&#038;p=756</guid>
		<description><![CDATA[Coming soon to the Carrie Haddad Gallery A couple years ago, in response to our ongoing petroleum wars and a fascination with the automobile, I created a machine I dubbed The Exturder. It was charged with the task of making 429,674 Play-Doh automobiles, which is the estimated number of automobiles the FORD Motor Company made [...]]]></description>
			<content:encoded><![CDATA[<p>Coming soon to the <a href="http://carriehaddadgallery.com/index.cfm?method=Exhibit.ExhibitDescription&#038;ExhibitID=A49AF9E8-E1D2-E032-E6D1BAFE159BB2E6">Carrie Haddad Gallery</a></p>
<p>A couple years ago, in response to our ongoing petroleum wars and a fascination with the automobile, I created a machine I dubbed <a href="http://fernandoorellana.com/projects/extruder/"><em>The Exturder</em></a>. It was charged with the task of making 429,674 Play-Doh automobiles, which is the estimated number of automobiles the FORD Motor Company made in 1947, the year Henry Ford died. This process continues to this day, though I have only achieved a very small percentage of that goal, somewhere in the range of 9000 to 10000 individual Play-Doh automobiles. As the automobiles are made, I encase them in clear epoxy, which seals the ephemeral Play-Doh automobile into the distant future.</p>
<p>As I encased these miniature automobiles in parking-lot configurations, I realized that I was not just sealing the automobiles in epoxy; I was mummifying and entombing them. Like the Pharaohs of antiquity, I was sending my automobiles off in a time machine, to see realities and futures I can only dream of. Instead of elaborate Pyramids serving as the vessel, I was using wall-hung artworks.   </p>
<p>In response to this I have designed my new series <em>Population</em>. Since all the Play-Doh automobiles will need drivers in the future, I thought it only appropriate to start extruding the Play-Doh people that would operate the automobiles. However, these drivers will no doubt get hungry and need shelter, so I will also extrude all the Play-Doh cows they might need to eat and the Play-Doh houses they might require. </p>
<p>In varying configurations, the worldly things outlined above will also be encased in epoxy, accompanying the automobiles into oblivion. </p>
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		<title>The Living</title>
		<link>http://fernandoorellana.com/projects/the-living/</link>
		<comments>http://fernandoorellana.com/projects/the-living/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 23:14:02 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
		<guid isPermaLink="false">http://fernandoorellana.com/?post_type=projects&#038;p=750</guid>
		<description><![CDATA[The Living draws inspiration from Plato’s Allegory of the Cave, which speaks of the nature of our perception and delusion with reality. The six large heads in this sculpture cannot look behind themselves. Speaking to each other with bursts of light emanating from their mouth, they can only look forward and side-to-side. The large light [...]]]></description>
			<content:encoded><![CDATA[<p>The Living draws inspiration from Plato’s Allegory of the Cave, which speaks of the nature of our perception and delusion with reality. The six large heads in this sculpture cannot look behind themselves. Speaking to each other with bursts of light emanating from their mouth, they can only look forward and side-to-side. The large light bulbs on their heads are symbolic of both their consciousness and the sun that blinds them from truth. The wheels that are fastened to their cribs allow them the potential to escape at any moment, and yet, they do not; they remain happily anxious in the bliss of ignorance. </p>
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		<title>The Little Houses</title>
		<link>http://fernandoorellana.com/projects/the-little-houses/</link>
		<comments>http://fernandoorellana.com/projects/the-little-houses/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 22:13:58 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
		<guid isPermaLink="false">http://fernandoorellana.com/?post_type=projects&#038;p=742</guid>
		<description><![CDATA[The Little Houses is a piece about the dwellings we all live in. We live out our lives in enclosed spaces, looking out through our windows and our doors and our peepholes and our video screens. Inside we live in separate but intertwined universes, completely aware that we are helplessly out of control. We distract [...]]]></description>
			<content:encoded><![CDATA[<p>The Little Houses is a piece about the dwellings we all live in. We live out our lives in enclosed spaces, looking out through our windows and our doors and our peepholes and our video screens. Inside we live in separate but intertwined universes, completely aware that we are helplessly out of control. We distract ourselves just enough with different flavors of pleasure and erotica, so as not to be driven mad by the desperation of it all. Tomorrow, we fall away into our appointment with oblivion. We might as well tune in the Disney channel to pass the time. Again. </p>
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		<title>Made in China</title>
		<link>http://fernandoorellana.com/projects/made-in-china/</link>
		<comments>http://fernandoorellana.com/projects/made-in-china/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 20:02:39 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
		<guid isPermaLink="false">http://fernandoorellana.com/?post_type=projects&#038;p=738</guid>
		<description><![CDATA[Description coming soon&#8230;.]]></description>
			<content:encoded><![CDATA[<p>Description coming soon&#8230;.</p>
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		<title>Paradiso</title>
		<link>http://fernandoorellana.com/projects/paradiso/</link>
		<comments>http://fernandoorellana.com/projects/paradiso/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 19:33:39 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
		<guid isPermaLink="false">http://fernandoorellana.com/?post_type=projects&#038;p=729</guid>
		<description><![CDATA[What conversations did we have during our tenure in paradise? What conversations might we have if we could re-enter it now? Through a generatively made Reality TV show, the piece Paradiso tries to answer these questions. One aspect of the piece is a mini-television studio/sculpture, complete with video cameras, backdrops, lights, and three actors: Adam, [...]]]></description>
			<content:encoded><![CDATA[<p>What conversations did we have during our tenure in paradise? What conversations might we have if we could re-enter it now? Through a generatively made Reality TV show, the piece <em>Paradiso</em> tries to answer these questions. One aspect of the piece is a mini-television studio/sculpture, complete with video cameras, backdrops, lights, and three actors: Adam, Eve, and the Spaceman. Projected in an adjacent room, the live video broadcast uses three computer generated voices and a database of character dialogue to create a continuously changing program. The result is an endless conversation between the characters of paradise, sometimes insightful, often times humorous, and always entertaining. </p>
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		<title>No Cuts, No Buts, No Coconuts</title>
		<link>http://fernandoorellana.com/projects/no-cuts-no-buts-no-coconuts/</link>
		<comments>http://fernandoorellana.com/projects/no-cuts-no-buts-no-coconuts/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 18:02:12 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
		<guid isPermaLink="false">http://fernandoorellana.com/?post_type=projects&#038;p=722</guid>
		<description><![CDATA[The impatient robots found in the piece No Cuts, No Buts, No Coconuts are always trying to cut each other in line. In their futile attempt to progress in their queue, they contentiously collide with their neighbors, in both a provocative and violent way. What they cannot sense is that they are going nowhere, ending [...]]]></description>
			<content:encoded><![CDATA[<p>The impatient robots found in the piece<em> No Cuts, No Buts, No Coconuts</em> are always trying to cut each other in line. In their futile attempt to progress in their queue, they contentiously collide with their neighbors, in both a provocative and violent way. What they cannot sense is that they are going nowhere, ending exactly where they started. </p>
]]></content:encoded>
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		<title>Corpus Callosum</title>
		<link>http://fernandoorellana.com/projects/corpus-callosum/</link>
		<comments>http://fernandoorellana.com/projects/corpus-callosum/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 23:44:27 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
		<guid isPermaLink="false">http://fernandoorellana.com/?post_type=projects&#038;p=710</guid>
		<description><![CDATA[Every night, as we pass into sleep, we forget about our waking selves and enter our dream reality. Inversely, when we awake, we forget our dream persona, returning to the world in which you stand now. In this way, all of us live two lives, two realities. Each with its own set of rules, experiences, [...]]]></description>
			<content:encoded><![CDATA[<p>Every night, as we pass into sleep, we forget about our waking selves and enter our dream reality. Inversely, when we awake, we forget our dream persona, returning to the world in which you stand now. In this way, all of us live two lives, two realities. Each with its own set of rules, experiences, and narratives. If the personas that inhabit these two universes could have a conversation with one another what might they say? </p>
]]></content:encoded>
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		<title>Me and You</title>
		<link>http://fernandoorellana.com/projects/me-and-you/</link>
		<comments>http://fernandoorellana.com/projects/me-and-you/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 23:19:36 +0000</pubDate>
		<dc:creator>Fernando Orellana</dc:creator>
		
		<guid isPermaLink="false">http://fernandoorellana.com/?post_type=projects&#038;p=699</guid>
		<description><![CDATA[Description coming soon&#8230;.]]></description>
			<content:encoded><![CDATA[<p>Description coming soon&#8230;. </p>
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